The GameIntrigue in the Clouds was written by Dean and Dana Edgell and I am very proud to be able to run it in the UK. Full details of the history of the game, my involvement in it and how I come to be running it, can be found here.
The game itself is set on-board an airship, the Royal Victoria, in 1886. The world is not quite our own and there are elements of the occult and weird science thrown in. However, this is not a dark game and owes much to traditional pulp fiction, with larger-than-life heroes and villains. In many ways, it is a classic four-hour game, with a group of disparate characters in a confined environment. It is wonderfully densely plotted, with multiple, intertwinning threads that link the characters together in some very unexpected ways!
Unsurprisingly, the Royal Victoria is packed full of larger-than-life characters: heroes and villains abound, as do spies, secret agents, diplomats and adventurers. If you played in the weekend-long game, 1897 - Queen Victoria's Diamond Jubilee, then this has a similar atmosphere and setting but without the high royalty count that a Diamond Jubilee attracts. The emphasis is more on villany and heroics than diplomacy though.
It's a game of high-adventure and high-drama with plenty of frocking opportunities for those so inclined. If you've ever wanted to play a moustache-twirling villain (what do lady villains twirl, I wonder?), an upright Victorian hero, or perhaps a scheming genius with plans to take over the world, then this is the game for you! On the other hand, if you want an understated game of quiet plotting, then maybe you should look elsewhere!
If you are interested in the game, but not intending to play, please feel free to read background pages.