The GameHouse on the Hill is my most ambitious game to date, consisting of two parallel games, one running during the present day (2008) and the other 80 years earlier (1928). You can play in either run of the game, although you should note that for those playing in the 1920s run, I do expect a reasonable level of authenticity with the costuming (there are some hints and tips on 1920s costuming).
In essence, both games are the same. A disparate group of characters are gathered together for the evening in the hotel. Each has his or her own agenda and set of goals and naturally some (if not all!) of them conflict, thus leading to tension and hopefully some good roleplaying.
The added twist is that the 2008 run of the game will be affected by the 1928 run of the game since the characters in the 2008 run will be aware of what happened in the past. Don't worry about how the mechanics of that works out - leave it to the referees!
Obviously, I can't tell you too much about the actual characters in each run or what they will be doing without giving too much away. However, since one of the main sources of inspiration behind the game is the film Reservoir Dogs, you can be sure that some of the characters will be criminals, while others will be the staff of the hotel or other guests. Note, however, that everyone has a good reason for being there and each has their own goals to achieve. Staff of the hotel, by the way, will not be expected to wait on other characters, but the manager, for example, would be expected to be present at the start of the game to greet guests as they arrive.
For more details about how the previous runs of the game went, please click here.
If you are interested in the game, but not intending to play, please feel free to read background pages.